Project 1

Project 1 will use the roll-a-ball tutorial as a starting point.
Let’s review it quickly.

Parts of Unity that Roll-a-ball covers

  • Lighting and Materials
  • Rigidbody Component / Physics
  • Vectors, Colliders
  • Triggers, UI
  • TextMeshPro
  • Input System
  • Prefabs

Later, we’ll cover most of these topics more in depth.

If you had issues…
You can get a completed roll-a-ball UnityPackage in this Class Share Folder

Project 1 Info

Assignment Link

Building Our Level (towards a more “real” game)

Using Cubes, Spheres, to graybox

Try to build a more interesting level from primitives

Using ProBuilder (more kinds of shapes, and simple 3D modeling)

ProBuilder Instructions

Level Design Resources

The Level Design Book (free, online) A Pattern Language For Expressive Environments (CMU)