Day 2 (9/30)
Project 1
Project 1 will use the roll-a-ball tutorial as a starting point.
Let’s review it quickly.
Parts of Unity that Roll-a-ball covers
- Lighting and Materials
- Rigidbody Component / Physics
- Vectors, Colliders
- Triggers, UI
- TextMeshPro
- Input System
- Prefabs
Later, we’ll cover most of these topics more in depth.
If you had issues…
You can get a completed roll-a-ball UnityPackage in this Class Share Folder
Project 1 Info
Building Our Level (towards a more “real” game)
Using Cubes, Spheres, to graybox
Try to build a more interesting level from primitives
Using ProBuilder (more kinds of shapes, and simple 3D modeling)
Level Design Resources
The Level Design Book (free, online) A Pattern Language For Expressive Environments (CMU)