Day 10 (10/28)
REMINDER: Please sign up for a homeplay game, if you haven’t done so already: link
Here is a download for an updated version of the class assets. (Needed for the tutorial below, and should fix the warning message issue from the pachinko tutorial, as well as other things)
Itinerary for today:
We’ll start with a quick demo of how you can use the animator to create a door, or other interactive level components.
Here’s a more detailed door tutorial with instructions for locking/unlocking, if relevant to your idea
Also, Here is some info about controlling animation parameters from UI buttons, trigger zones, generic action interactibles etc…
Otherwise, today is primarily an open work day. We want to be sure that everyone has has some of the basic functionality of their project idea implemented in Unity for the prototype due Thursday. There are no hard requirements, but here are some recommendations (not all will apply to every project):
- Decide on a control/camera scheme, and set up in your project. see doc from last class
- Make an rough-draft of level with cubes and/or probuilder
- Have some yarn NPCs in place with placeholder or in-progress scripts
- Set up some trigger zones, generic action interactibles, or yarn commands creating some basic of partial behavior of your game.
- Having a scene change, or other transition, even to an empty or placholder scene (e.g. to a in-progress minigame)
- Have a partial implementation of any original mechanic. (this could include finding a relevant example project, or sample code and getting it running).
We will be roving, and trying to assist you with these. If you are stuck, or unsure how to start, let us help!
We may conduct an impromptu tutorial if there is something that comes up that could be relevant for multiple projects.